lørdag den 29. november 2014

Censorship – How the **** does that work?



Censorship – How the FUCK does that work?

I am German. I know a thing or two about censorship. The Germans are, let’s say a wee bit uncomfortable with certain imagery regarding their countries past. Well, to be precise waving a flag when we did not just play national football (yes, football – the game where you kick the ball with your foot more than once) feels like a crime and one should surely not do it. We’re not Nazis, you know. Being in Denmark this just seems ridiculous. Flags are everywhere and they even work as a special indicator for birthdays. Such pride…
The fear of symbolism in Germany lead to the censorship and even prohibition of parts of the Wolfenstein series (Activision, Bethesda. 1981-2014.). You cannot play a game with Nazi symbols.
That’s why you have to play this:



In Wolfenstein: The New Order (Bethesda Softworks, 2014.) a considerable amount of imagery and terminology is different in the censored version compared to the original.
In an interview at PAX Pete Hines, marketing executive at Bethesda Softworks puts it like this when asked about the release in Germany: “They have a thing about Nazis there. They’re a little touchy. And so they’re called The Regime in Wolfenstein in Germany.” (Pax East Interview, 2014. Min. 24:43).
This, however, is only half the story. The ban of symbolism and any other form of anti-constitutional propaganda is in fact part of the German jurisdiction created in 1949, which was part of the changes made in accordance with the allies to the German political system. To change a part of the German constitution (Grundgesetz) would require two thirds of the federal council to agree upon the changes and, of course, it would draw massive international media and political attention. You surely can imagine the headlines when German politicians decide to abolish this silly and outdated law, because it is silly and outdated – the press would probably declare the Nazis to be back.  So the international community makes fun of the Germans and at the same time would go nuts if they actually did something about it. 

The Wolfenstein issue is surely one of the more forefront examples for how cultural and political issues influence gaming. But censorship does not only affect Germany and symbolism but comes into play when national censorship agencies think of a game (or other media for that matter) of being too violent, language inappropriate, sexual explicit or any other kind of wrong. The consequences are in most cases age a certain age limit for buying the game, so the customer has to be 12, 16, 18 or even 21 in order to get a certain product. It is rarely taken further, namely to force the producer to censor, take products off the market or ban its distribution entirely. 

The interesting questions emerging are who makes these decisions and how do they decide what is too much and what isn’t? And, how did they get in the position to dictate this? It takes the decision away from customers and parents, on what they think is appropriate to play. 

One of the rating agencies is CERO (Computer Entertainment Rating Organization). It is Japanese based and called into being by the government though it claims to be independent from any organization or company. The need to have an organization like this and the reaction of the government to install one is an indicator for a preceding debate probably in the public discourse.
This agency 'explains' its rating process on the website. For every category (like violence, sexuality,…) there are a number of hierarchically sorted events that can be seen or played in the game. According to how many and which are in the game, it will be rated. Who the people are that rate those games is not clearly stated, only that they are trained.

As this example shows there is no real transparency in the rating process of games. Additionally the rating results are highly dependent on the cultural background and political system. What might be rated for a relatively young age could be banned in another country.
Games are conveyer of messages and they can portray, criticise and depict all kinds of issues and even be a propaganda tool (for example in America’s Army (United States Army (2002) and Under Ash (Dar al-Fikr (2001)). In a functional democracy no game should be banned or censored. Every adult human being should have the right to choose what to play and form his or her own opinion.


References

Bethesda Softworks. (2014). Wolfenstein: New Order. MachineGames. 

Dar al-Fikr. (2001). Under Ash. Dar al-Fikr.


United States Army. (2002). America’s Army. United States Army.


Further Readings

ESRB: Independent rating agency used by retailers: http://www.esrb.org/index-js.jsp







[1] http://kotaku.com/heres-the-censored-version-of-the-new-wolfenstein-1580240082