Scholars have been researching stereotyping for quite a while. This topic does not
only draw attention in video games but also in movies and other
media. Especially in everyday life the term of stereotypes is often
negatively connotated and I am wondering: WHY?
To
discuss this let's first shortly think about what a stereotype is.
According to the Oxford dictionary a stereotype is "[a]
widely
held
but fixed and oversimplified
image
or idea
of
a particular
type
of
person or thing". The important word here is "oversimplified",
which by itself means (again according to the oxford dictionary):
"Simplify
(something) so much that a distorted
impression of
it is given". So far so good. So by stereotyping we're doing
injustice to people or things which are put into the same category of
something but actually are different from all the other entities
within that group and apparently this is something modern society sees as not
right or even immoral.
Now
let us step aside from stereotyping and look at something different,
for example language. What is language? It is a system of signs
(words) that represent things in the real world (as well as abstract
things, fictional worlds etc.; but this is not the point here). So if
we say "Look at the wall!" Everyone knows what we mean,
because we agreed on the fact that the wall is the thing that
constitutes the border of the room (or any kind of space). A wall usually
consists of stone and might or might not be painted. But why does
noone think about the feeling of a wall out of wood? Or a wall out of
paper? A wall which has holes or a wall that is only five centimeters
high? Noone thinks about these walls, because that is not what
language is made for. It is made to simplify communication. Without
the simplification of what a wall is, the communication about it
would get too detailed, complicated and counterproductive. The human brain is
only able to handle a certain amount of tasks and that is why we
simplify things.
To
get back to video games now, playing them is like reading a text, as
for example Aarseth sees video games as "ergodic literature"
(Aarseth, 1997). Therefore they can be seen as a form of
communication between the designer of the game and the player. By
putting walls in the game the designer tells the player "you
can't go that way" and the player is able to read this
information because he knows the concept of a wall from real life.
Ofcourse you can play around with this concept and enable the player
to walk through walls, but this only supports my point and I will get
to this later. So let's stay at the normal concept of a wall. We
can make this a bit more complicated now by thinking about a message
which is not so easy to communicate, such as "this place is
dangerous". How do we let a player know that the place where he is
right now is a dangerous one? We can make it dark for example,
because players know from real life that bad things are more likely
to happen in the dark. But what if it is at day? In a
modern american city? One way to communicate "this place is
dangerous" is to use stereotypes. And by this I mean, we use the
visuals of an american suburb, make it shitty looking and put afro-american people (NPCs) into it. This is wrong!... You might be thinking right
now and I ask again: Why? The designer wants to communicate to the
player that it is a dangerous place and the player knows the
stereotype of shitty american suburbs being dangerous because of gang
activities, unemployment rate etc. (we can communicate all these aspects with simple semiotics!). Does this mean the designer says
every afro-american person is a criminal? No! The only thing it means is
that the designer uses something which is commonly known, like a
word, an image, an idea, to communicate something to the player.
And
now to the case of the player being able to walk through walls. What
if the shitty neighborhood is the richest one in the game
and you can receive the best rewards in there? Then the designer is
playing with a stereotype, actively showing that this is only
an image, a word, a form of communication and not the ultimate truth. So
now we all should make games which question and play with stereotypes to make the world a better place, right? No
again! Why? Because humans are not stupid. We are not becoming
racists just because game designers use the language of stereotypes.
Even though some researchers (Deskins, 2013) really want to believe
in this, it is not true. Deskins drifts into a completely
proceduralistic argument in his paper, which, if followed through,
would mean that everyone who plays video games becomes either a
racist or a serial killer. He even starts to argue with dopamine
releases in the brain, which conditions animals and humans for future
behaviour. Unfortunately he does not take into consideration that the
dopamine argument was already pulled at video game addiction and we should be done with it by now.
For example one could argue that rewards in games, as they trigger dopamine just as any other reward, make players addicted. Unfortunately the problem is not that easy. First of all the amount of the released dopamine is questionably low and then a lot of other factors such as social problems and psychological presuppositions play a role as well (I wrote a paper about this in my first semester).
For example one could argue that rewards in games, as they trigger dopamine just as any other reward, make players addicted. Unfortunately the problem is not that easy. First of all the amount of the released dopamine is questionably low and then a lot of other factors such as social problems and psychological presuppositions play a role as well (I wrote a paper about this in my first semester).
So
in the end: Please stop ranting about stereotyping in video games. If
we would follow through with the whole "we should not put people
into drawers" thing, in the end the world would be so
complicated and ineffective that we would probably not even have
video games anymore. Stereotyping itself has to be seen as a mere
form of communication. It is neither good, nor bad. And one thing is
for sure: Just because video games use stereotypes it doesn't mean we
are all going to become racists, misogynists, misandrist or whatever
weird kind of opinion/behaviour there might be (a good further
reading on this is the chapter "The players as a moral beings"
in Sicart's (2011) book).
Sources:
Aarseth,
E. J. (1997). Cybertext:
perspectives on ergodic literature.
JHU Press.
Deskins,
T. G. (2013). Stereotypes in Video Games and How They Perpet-
uate
Prejudice. McNair Scholars Research Journal, 6(1), 5.
Sicart,
M. (2011). The
ethics of computer games.
MIT Press.
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