It's in the back of my mind every time
I play a game now; full-on academic game analysis. How did the game
designers expect my attentional resources to be spent in relation to
Calleja's digital game involvement model(Calleja, 2007)? How was it
not expected that this type of interface design could be
re-structured to be more intuitive? I wonder how many other players
are realizing that this sequencing of semiotic game elements and the
game world architectural layout was created to guide the player in
exactly this direction? At times these thoughts even take precedence
over simply enjoying the game and this state of mind sometimes even
determine how I play. I am, simply put, severely academically
damaged. For example I am often able to fetch all but a few of the
collectibles in a single playthrough of a game because I analyse the
level layout, cross-reference with quest objectives and game element
semiotics, draw a bit on the extensive back-catalog of previously
played games, and my analysis of those, and voilà: some stupid piece
of concept art that I only view for a fraction of a second(so there's
no flashing ”NEW” in the menu) before I return to the game and
have completely forgotten that my character was supposed to urgently
rescue some sort of somebody in distress, a damsel probably. But now
my character is miles away from the quest objective and 'hey, those
ruins in the distance looks like they would lead to another
collectible'.
I feel that I am academically damaged
and in many ways it is both a curse and a blessing. I'm a person who
values knowledge, facts, and all those sort of things. I take pride
in knowing how things work and applying this knowledge so in this
sense my academic understanding of games is great. But on the other
hand it can completely ruin something that I used to just enjoy and
be captivated by(immersed by, I guess, sigh...). That said it is of
course not just the academia that brought on this effect. I have
thousands upon thousands of hours spent playing games of nearly every
genre(a term that academia also ruined for me, game typology is a
mess from an academic perspective) and an almost compulsive need to
100% games so there is a not insignificant experience that directs my
way of playing as well. It was pretty easy for me to plow my way
through Middle Earth: Shadow of Mordor because it is playing a lot
like the Batman: Arkham series, probably due to Warner Bros.
Interactive Entertainment being the publisher of both and have
influence on development of the games.
But now I understand why I do the
things I do when playing. Ignorance is bliss and now I'm just
academically damaged, but I wouldn't want it any other way.
Biblio- and Ludography
- Calleja, G. Revising Immersion: A Conceptual Model for the Analysis of Digital Game Involvement in Situated Play, Proceedings of the DiGRA 2007 Conference. 2007.
- Rocksteady Studios/Warner Bros. Interactive Entertainment. Batman: Arkham Asylum. 2009.
- Rocksteady Studios/Warner Bros. Interactive Entertainment. Batman: Arkham City. 2011.
- Warner Bros. Games Montréal/Warner Bros. Interactive Entertainment. Batman: Arkham Origins. 2013.
- Monolith Productions/Warner Bros. Interactive Entertainment. Middle Earth: Shadow of Mordor. 2014.
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