Jodie
is a special girl. She is connected to a ghost named Aiden. They have been
linked since her birth. This has brought her to a military base where she lives
with her foster parents. Jodie’s psychic connection to Aiden enables her to
communicate with him and perform telepathic acts, such as manipulating certain
objects and possessing peoples’ minds. As the story of the game progress, Jodie
becomes a CIA agent using Aiden for missions and what not.
Jodie
and Aiden’s story is not chronologically told. You are to play different scenes
of her life, slowly piecing her life together. As an agent and psychic person,
Jodie travels all over the world during the 20 years of her life you are able
to play. She is in desert and snow landscapes, trying to survive or fulfill a
mission. The long time span and the many places gives a very diverse experience
for the player, playing a little girl and a grown woman. Furthermore, the
player controls both Jodie and Aiden, changing between them by pressing a
button.
Beyond:
two souls is an action adventure game. The player mostly controls Jodie who can
interact with other characters and objects in the scenes. These objects are
marked with a white dot on the screen. For one to interact with them it is
demanded that the player move the control stick in the direction that seems most
natural for the interaction. When playing as Aiden the player cannot see him
but they are able to float through walls and ceilings. Interactive objects are
highlighted by a shining aura of color. The color determining the possible
action.
The
interaction possibilities in the game are very subtly done. The small dots
prompts the player to figure out the interaction for themselves instead of a
standard button press. Furthermore, the fight scenes in the game demands the
player to pay close attention to Jodie’s movements. The picture moves into slow
motion whilst Jodie perform the action. During that time the player must be
able to determine the direction of Jodie’s movement and move the control stick
accordingly.
This
is another way of presenting on screen interaction to the player, and who knows
maybe a look into future interaction.
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