I used to enjoy sitting in a room and watching someone else play a
video game. I've now lived with another gamer for more than two years, and
every time he gets a new game and starts playing it, I completely lose interest
in playing it myself. Even when I kinda want to, initially. Maybe it's the way
he plays. He has a pretty systematic approach to it. Like he's crossing off
points on a checklist. Always doing all of the side-missions, getting all of
the trophies. Silently. Concentrated. Killing the game. Multiplayer, too.
I think I've developed the same attitude toward games as I have had
toward films for a long time now. That it's more enjoyable if I watch it with
someone who can really get into it. Or alone at 3 a.m. on one of those
insomniac nights when the TV is just on to soften the noise from a neighbor's
party. There's always at least one good and weird film on in the deadest part
of the night. For instance, I just re-watched Léon and that weird film with the
guys and the banjo duel.
Anyway, my point is that all the games I've loved in the recent
years have sort of popped up in my face from out of nowhere. And all the unmentionables have been everywhere. And I'm not saying this because I think
unpopular games are necessarily better than popular ones or the ones that are
produced by companies who can afford million- or billion dollar ads. I'm saying
I think it probably matters how games are introduced. At least to me.
Spyro the Dragon and Crash Bandicoot. These are the first games I
played on the PlayStation I got on my (probably) 8th birthday. I had never seen
or played anything like them, since the only games at school were 2D Nintendo
games and the only games at home were Wolfenstein 3D and Solitaire. Kids took
turns at school playing, and I was only ever allowed by the others to play the
first level, hoarding lives. Solitaire is a game I associate with my mother,
since she'd always play cards on the computer in the room when I'd gone to bed.
(We only had one room at the time.) Lights off, computer on. Click. Click.
Click-click. Drowsing off... click. Wolfenstein was for the daytime, on the
weekends, when I could convince her to boot it up on her way too old Windows 92
PC, which had been bought second-hand, probably twice over. I'd watch her gun
down Nazi's and cuss like a construction worker. Apart from helping out with
the groceries sometimes, that's the only social thing I ever did with my
mother. She was always at meetings, or tired. So tired. And I was 8.
I loved both my games to bits. It didn't matter that the PlayStation
was stolen and chipped and that the two games were pirated copies in old CD
cases. It was all my mother could afford, and it was a huge surprise. I'd just
started reading a lot, since reading was something I could do independently.
These games meant freedom to me in much the same way. Thanks to them, I didn't
need to wait for my turn, or for my parent to be home and awake. I just needed
me and the game, and I could always rely on having both. Well, not at school.
But that's what books were for.
When I saw a copy of Final Fantasy IX in a toy store, it was also
completely new to me. Not just the series, or the Japanese art style. I had
never gotten a "new" or "real" game before. A legit
non-pirated one. We just didn't have that kind of money. So when my mother
somehow bought it anyhow, I cherished that thing like it was the guardian of my
ancestors. I've dropped it many times, the cover is in pieces and taped
together, the third CD doesn't play beyond a certain cutscene right before the
change to disc 4, but I love it. It's the only thing I still have from back
then.
I remember everything from the first time I played it. It was 16
years ago, and I could draw you the room. And I sat there until my mother had
to tell me again for the third time that it's time to sleep. School night. I
couldn't sleep, though. I'd just found out that Vivi was one of those robots.
I never lost any sleep over Assassin's Creed. I like the games,
sure. But I love Journey. And Grim Fandango. And Catherine. You can play these
games systematically, but that's not the point of them. It's like going to the
cinema and someone keeps talking while the film is playing. Or analyzing and
discussing your favorite book in school or at university. It kills the love.
I don't really know if people who play very social games like WoW,
or people who play very competitive games like LoL, or people who hunt trophies
in all the big AAA titles… if they feel the way I do about games. To me, a game
isn't really good, emotionally or intellectually, before it stays in my
brain and makes me think that it's all worth it somehow. That what I'm feeling
isn't clever design or snazzy mechanics, but something important and real. That
my love is just, and not forced just because I spent some money. You can't tell
me who or what to love.
I rarely enjoy watching someone play games
anymore. Maybe that's because it's the wrong way to play. I prefer freedom.
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