I own every
base game of the The Sims franchise
for PC, and I have also bought several expansions for each game (with the
exception of The Sims 2 (2004),
because it caused my computer to crash into a horrible and untimely death back in
2005). But why? Why do I keep buying new base games, when I know there’s going
to be a shit ton of expansion packs to further purchase? And why do I even buy
the expansion packs?
Well, The Sims (2000) turned out to be
somewhat of a gateway drug for me. I got a hold of the game in the first place,
because my brother borrowed a bunch of games from a friend, with one of these
games being The Sims. Said friend has never received their copy back, and it’s
now been so long that neither my brother nor I can remember which friend it
actually was. I found the game quite entertaining, so when I saw the expansion
packs Livin’ Large and House Party at my local electronics shop,
it was indeed the beginning of my downfall. I later bought Hot Date, Vacation, Superstar, and Makin’ Magic, and “acquired” Unleashed through mysterious ways. Why did I do it? Because all of
a sudden, my Sims could dance in a neon cage, go on dates at restaurants where
they serve the same food as the one you get from the fridge, take acid baths at
the spa, and have pets! How amazing, right?
Then came The Sims 2, which I had already mentally
bought by the time I had finished watching the mind-blowing trailer for it (made
out of 100% “Not actual gameplay” footage and animations). Now my Sims had FINGERS
– as in ten of them! And also, they could age! Babies were no longer a pastel
green cradle with daisies and sunbeams bursting from it, nor did they magically
transition from cradles to children (who might not resemble either of their
parents) – Sims now had the life stages: baby, toddler, child, teen, (young
adult), adult, and elder, and
genetics determined the child’s looks. How awesome. Or at least it was for
those six months that I could actually play the game (which I did until my eyes
went numb. Being able to play out a Sim’s entire lifetime was a fantastic way
to spend ten hours a day. No more jumping in and out of games just for shits
and giggles, if my Sim was two days away from becoming an elder, I’d keep
playing until it happened. And then, because I was on a roll, I’d keep playing
until that Sim died of old age. And then I’d concentrate on one of the mourning
household members. And can you see how this turned into an evil circle of
simulated life and death (which unfortunately isn’t the title of a magnificent
song about antelopes and lions sung by an emotional Elton John)) before by
computer died the most horrible death of all: Death by Sims.
Salty from
my past experience of computer doom, I took my precautions with The Sims 3 (2009): I was only going to
buy the base game. I told myself I didn’t need expansions, because after all, I
had gone four years without playing the game, so the base game in itself should
be enough. The base game for The Sims 3
gave me what I’d longed for since the first game: an open world. No longer was
I restricted to either my home lot or a community lot – my Sims could now ride
their bikes to their friend’s house! And the Create-a-Sim tool was even more
powerful than the one in the previous games: I could customize my Sims and
their homes to my heart’s desire. I was quite content with the game. For a
while. The expansion pack, World
Adventures, came out first, but I had made my decision: I wasn’t buying any
expansion packs for this game, even if this expansion featured Asian styles and
items that would make customizing my look-a-like Sim so much easier, with me
being Asian. But no. Not this time. No expansions! But then came Ambitions. By 2010 I had grown tired of
the styling options in the base game: My Sims started to look the same, and my
houses were decorated with the same furniture. The novelty of the new game
mechanics had worn off, and I was bored. So I bought the expansion. The addict
that I am fell into immediate relapse after my first fix, and I then not only
continued to buy the expansions Late
Night, Generations, Pets, and Showtime, I also leeched on a loved one (my cousin), who had the
expansions Seasons and University Life, to feed my ugly
addiction. And why? So I could sit for hours on end and watch a bunch of
simulated people go to poorly designed clubs, play with their pets, disappear
into rabbit hole film studios, and have snowball fights. It’s sick. But also
incredibly entertaining for a megalomaniac voyeur like me.
All the
base games have given me features I’ve wanted: The Sims was an introduction to
a new type of game, The Sims 2 introduced aging and genetics, and The Sims 3
introduced open world and customization. But if the base games were so good,
why did I buy the expansion packs? Because the expansion packs allow me to
explore a familiar part of real life in a game of simulated life. Just like
with the board game Settlers of Catan:
You can get by with playing the base game, but it’s just so much more fun
playing with the expansions. And somewhere there’s a game researcher who’s
laughing their butt off at the irony of my unhealthy purchasing patterns of a
game that is based on consumerism.
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